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Mission pending - launch or abandon to select a new one.

I picked a mission and saw my stats were not good enough so i changed screens. I forgot about it and tried to activate the reclaim turf mission project. Now the mission screen says that and i cannot find launch or abandon button. Also the reclaim turf mission button does nothing.

Adding this to the bug tracker, and I'll try to hit it later today. Thank you for the bug report!

Needs a manual save button. I have lost like 10 minutes of stuff after closing the game and coming back, with stuff i did being undone.

The Meta tab has an export button if you're concerned with maintaining state, but it should save after virtually every operation. What sort of data have you lost? It'd be worth looking into on my side.

The projects. I completed 2 out of 3 steps of the water purification system and then closed the game without doing anything else. When i came back the two steps were undone and all the stamina i spent on it was returned, meaning it saved at no point during the first or second step.

Projects specifically have been a problem point in the past. I'll take a more in-depth look at the save structure and figure out what the problem there is. And I've added a backlog item for a manual save button. Even if everything works flawlessly there's no reason not to give you one.

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The issue was both larger than I thought and easier to fix. New version is out with both the button and projects now autosaving every step of progress properly.

I love the game so far, but after some point the tasks dissappear and I dont know how to recover them.

That should never happen, and I'm investigating the issue now.

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The issue has been identified and the next patch will contain a fix for it.

it is working fine now, thank you

How to Mercenaries work? I have hired some of them, but I don't seem to benefit from their skills on Missions -it's still using my base ones. 

Mercenaries are currently broken and being updated to work with the new combat system. I should at least put a warning in there - apologies for not doing that pre-emptively.

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Issue has been fixed. Now you'll hire them through the Connections > Mercenaries tab (as you have been) and when you start a mission you'll choose which to bring along at the bottom of the page.

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This is an excellent incremental game, shaping up to be one of the best of the genre so far. I know the developer has some issues with the current conflict resolution system and stat management, but I think it's spot on. 

There are a good number of exchanges-in-depth, all of which ultimately cost your character's functional lifespan, trickled down through what resources you burn yourself out to acquire and how you reapply those to acquire different ones. Pacing is excellent, with a run taking about one to two hours. Difficulty is great, with options for advancement through tactical play or extra grinding, depending on player preference / system mastery.

8 out of 10 already. If there was an end goal in sight to work towards and good end game execution, that'd go up to a 9.5 easily. (Fix the dystopia through community building, maybe? The mechanics are largely there already.)

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This is a remarkably uplifting and encouraging review. Thank you for your kindness. You've already spotted the direction I want to take the community building aspects in the future - fixing the dystopic elements (through struggle, of course) to build a better world, or exacerbating them to make a worse world where you benefit more. It means a lot to me that my vision for the game is coming through in the mechanics clearly enough that strangers can pick up on them.

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Because I don't want to have a conversation about my game on someone else's comment section, and i can't find a way to DM you, and it is killing me that the feature you mentioned actually already exists but isn't well explained I'm replying here: You earn TP based on the maximum reputation of your best run during that legend loop. Every 150 max reputation gives you 1 TP with no upper limit (diminishing returns through the natural difficulty curve of higher rep resulting in harder missions).

My major take-away from your comment is that I need to put some work into explaining mechanics in game, and it's been put on my backlog to address!

Wanted to see what would happen if I just did "medicine". Apparently, I don't unlock a task to give others' healing for rep.

Not yet, but there times on missions when being able to heal client, or target, is the difference between failure and payday.

I know it's been a hot minute since you last made this post but as of the last update there is an option for building reputation, to a limit, through medical assistance.

Love this game playing it durin my break at work and helps calm down abit 10/10

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Glad I can help! Stay tuned, I'm working on getting it into the Google play store so you can have it on your phone too (if you use android).

AWESOME

AWESOME

Woah this is so cool

Well thank you so much! It warms my heart to see people not just playing but actually enjoying my game.