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Devlog
Update 0.40.1 - Plan Advancement
April 29, 2026
by
Jack Chance
#Update
Spot of poorly formatted logic was preventing plans from advancing 0.40.1 2026-04-28 Fixed plan loadout crashing on adding new queue item Fixed plans being unable to advance due to bad backend logic (...
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Update 0.40.0 - Optimization
April 28, 2026
by
Jack Chance
#Update
0.40.0 2026-04-28 Cleaned up dead code from prior systems Optimized background processes Fixed task bonus effects not applying to loot gains from tasks. Added option to repair armor with credits Moved...
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Update 0.39.5 - Further browser fixes
April 28, 2026
by
Jack Chance
#Update
0.39.5 2026-04-28 Paused background game while Handle popup is visible (Thanks E5Burrito)...
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Update 0.39.4 - Fix for starting dialogue boxes
April 28, 2026
by
Jack Chance
#Update
Thanks to extensive testing and collaboration with E5Burrito I think I've finally discovered why some browsers were having issues with the new Handle dialogue box. It and the "while you were gone" pop...
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Update 0.39.3 - DDG Browser
April 27, 2026
by
Jack Chance
#Update
0.39.3 2026-04-27 Added extra opt-in step to custom handle as workaround for browsers that don't play well with Godot line entry fields...
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Update 0.39.2 - Field/Keyboard
April 27, 2026
by
Jack Chance
#Update
Missed a step with the virtual keyboard. 0.39.2 2026-04-27 Connected virtual keyboard to handle text field (Thanks E5Burrito!)...
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Update 0.39.1 - Mobile Keyboard
April 27, 2026
by
Jack Chance
#Update
Virtual keyboard should now show up on mobile devices for entering the character's handle. If that's not the case, or you're not feeling particularly picky about your character's name, there's also a...
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Update 0.39.0 - Plans
April 27, 2026
by
Jack Chance
Plans are getting a bit more love to catch up with all the other changes made and to make them more viable. 0.39.0 2026-04-27 Fixed plans requiring stages for projects, which no longer exist Turned pl...
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Update 0.38.0 - Contacts and Identity
April 27, 2026
by
Jack Chance
1
#Update
No longer a faceless merc in a dark world to be forgotten when your time is up.. Now at least you'll have an entry in the graveyard. With the completion of Contacts every major system has been revampe...
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Update 0.37.0 - Furniture and Mercs
April 27, 2026
by
Jack Chance
#Update
There's still a number of outstanding bugs on the tracker, but I figured getting this out before I started digging into any bugs that might run deep and take days to resolve was a good idea. Mercs are...
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Update 0.36.3 - Mission bugs
April 25, 2026
by
Jack Chance
1
Just a couple of bugs submitted by E5Burrito getting squashed. 0.36.3 2026-04-25 Fixed accessory not updating displayed bonus in inventory when upgraded (Thanks E5Burrito for the bug report) Fixed pat...
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Update 0.36.2 - Equipment Bonus
April 25, 2026
by
Jack Chance
1
#Update
A handful of small tweaks to prices and cost curves, tasks and making the Equipment Bonus from the Organized Defense project work. Prior it would tease you with promises of gear but lock it behind a p...
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Update 0.36.1 - Forced Combat
April 24, 2026
by
Jack Chance
1
#Update
The new forced combat mission paths had some missing data that had to be addressed. They should be displaying much more clearly now. 0.36.1 Fixed project missions giving credits (now 0, the territory...
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Update 0.36.0 - Projects Updated
April 24, 2026
by
Jack Chance
1
#Update
Projects have a new philosophy and approach while still filling the same role. First, it will take more work to undertake a project. Second, the benefits are more varied. Finally, the projects scale u...
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Update 0.35.0 - Stealth Combat
April 19, 2026
by
Jack Chance
#Update
The enemy no longer knows where you are at the start of combat automatically, though the noise you and your weapon make can certainly clue them in quickly and the amount of Alert that the mission has...
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Update 0.34.0 - Combat Balance
April 18, 2026
by
Jack Chance
#Update
I'll let the changelog speak for itself on this one. 0.34.0 2026-04-17 Fixed tools upgrade button not always updating availability Fixed rounding error that was improperly reducing tool upgrade costs...
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Update 0.33.0 - Project Save
April 16, 2026
by
Jack Chance
#Update
Projects weren't properly saving progress, an issue that was masked by other autosaves filling in. Thanks to Starburst98 for providing the feedback that drove this patch. 0.33.0 2026-04-16 Fixed proje...
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Update 0.32.3 - Cheaper tools
April 15, 2026
by
Jack Chance
#Update
0.32.3 2026-04-15 Unpooled enemy armor, turning it into an average instead Fixed armor not updating in combat Reduced tool cost Reduced tool improve time Fixed bonuses not factoring into attack timers...
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Update 0.32.2 - Combatant Balance
April 15, 2026
by
Jack Chance
#Update
0.32.2 2026-04-14 Added armor status to display above attack bars Added how long each attack takes to attack bar display Rebalanced combatants to have maximums and be generally easier to handle Fixed...
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Update 0.32.1 - Mission Timers
April 15, 2026
by
Jack Chance
#update
0.32.1 2026-04-14 Fixed progress rate not showing up during missions Fixed progress rates not actually applying to missions Added timer displays for attacks Fixed combat not being logged if defeated i...
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Update 0.32.0 - Reinforcements
April 14, 2026
by
Jack Chance
#Update
Good help is hard to find, unless you check the Connections > Mercenaries tab. Also, weapons and armor have been made a bit cheaper at higher levels. 0.32.0 2026-04-14 Clamped reputation minimum at 0,...
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0.31.1 - Mission Tuning
April 13, 2026
by
Jack Chance
#Update
I want to thank everyone who gave feedback and worked as ad hoc QA testers - this last couple of patches have been rough, and I've been ruminating on what would make for a better experience. Ultimatel...
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Update 0.31.0 - Mission Legwork
April 13, 2026
by
Jack Chance
#Update
The time has come for your network and intel to come back into play. When you select a mission you now are met with a lot of unknowns that you can reveal with intel, and you can even pick your preferr...
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Update 0.30.0 - Mission Length
April 12, 2026
by
Jack Chance
The recent changes to missions have resulted in them going too long. This update is geared towards making them more rewarding while reducing how long they have to be at a minimum - though getting aler...
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Update 0.29.0 - Armor and Accessory Fixes
April 12, 2026
by
Jack Chance
#Update
Just some bug bashing and revealing information that should never have been hidden from players. There's still a sizable bugs backlog that I'll be tackling this weekend, but this batch is enough of an...
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Coming soon to IncrementalDB.com
April 10, 2026
by
Jack Chance
As Idlepunk enters a more matured phase of development I'm looking for more platforms to spread to, the latest being IncrementalDB.com where my username is @JackChance. The hope is that a wider audien...
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Update 0.28.0 - Mission Overhaul
April 09, 2026
by
Jack Chance
#Update, #Milestone
I apologize for the radio-silence recently. This update was a sizable chunk and it took a considerable amount of local QA to reach an acceptable public state. There's still plenty more to do before it...
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Update 0.27.0 - Introducing Tools
April 03, 2026
by
Jack Chance
#Update
Once the transition is complete equipment as we know it will be gone, replaced by Tools. In the meantime they co-exist while I stabilize the new systems. Enjoy the power boost while it lasts! 0.27.0 2...
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Update 0.26.0 - Cyberware Revamp
April 03, 2026
by
Jack Chance
#Update
We've just entered the first phase of the transition to the new system. This is a breaking change - back up your game, download the old version if you want. It will be staying available until the tran...
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Update 0.25.0 - More Robust Loadouts
April 01, 2026
by
Jack Chance
Some bugs squashed around plans and equipment loadouts with some lessons learned. 0.25.0 2026-4-01 Fixed edge cases around plans failing if equipment slots available differed from a planned loadout be...
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Update 0.24.6 - Import feature fixed
April 01, 2026
by
Jack Chance
#Update
Skipped the last few minor updates in the service of rapid iteration. The Import Save feature is now well tested and working on HTML5. 0.24.6 2026-03-31 Added redraw on import so imported data becomes...
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Update 0.24.3 - Import button fix
March 31, 2026
by
Jack Chance
#Update
0.24.3 2026-03-31 Fixed import process Fixed meta tab having wrong version displayed...
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Update 0.24.2 - Save Export
March 31, 2026
by
Jack Chance
#Update
0.24.1 2026-03-31 Streamlined the export process Further fixes for HTML5 exporting...
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Update 0.24.1 - Prepping for Major Update
March 31, 2026
by
Jack Chance
In preparation for a major revamp on how tools, missions and combat work I'm ensuring you have the ability to backup and restore your game. I expect version 1.0.0 to majorly disrupt in-progress games,...
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Update 0.24.0 - Meta tab
March 28, 2026
by
Jack Chance
#Update
A few fixes and the power to control your own save information. 0.24.0 2026-03-28 Fixed loadout displaying off viewport Increased power of Goal Oriented Saver talent from 0.2 per level to 0.3 per leve...
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Update 0.23.3 - Gated Migration
March 19, 2026
by
Jack Chance
#Update
A feature that was supposed to ensure that any lost items during updates resulted in refunds escaped captivity and has been working, but also causing items to be lost. This patch fixes it and I apolog...
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Update 0.23.2 - Performance Fix
March 19, 2026
by
Jack Chance
#Update
The last patch brought in serious performance issues that scaled with how often credits were being acquired. Essentially, it boiled down to some bad practices that had been around for a while being ex...
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Update 0.23.1 - Plan Patch and Icons
March 19, 2026
by
Jack Chance
#Update
0.23.1 2026-03-19 Some UI upgrades to collapsible lists Fixed plans keeping incorrect locking data between runs causing skips Fixed plan items with skill dropdowns treating all options as the same obj...
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Update 0.23.0 - Expanding Plans
March 18, 2026
by
Jack Chance
#Update
0.23.0 2026-03-18 Fixed some XP multipliers not appearing on task or missions cards Fixed some furniture and projects displaying task ids instead of task names Added reward tracking for subtasks durin...
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Update 0.22.2 - Plans and Projects
March 16, 2026
by
Jack Chance
Just a small stability pass this time. 0.22.2 2026-03-15 Fixed tasks missing from Plan options (Thank you Nekonyamicon) Fixed general mods not appearing in Plan options Fixed decay rate display on Pro...
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Roadmap to 1.0
March 15, 2026
by
Jack Chance
#Roadmap
Game Philosophy Changes As I've gone through QA cycles with the game in its current state it has become increasingly difficult to make balanced changes to gear and cybernetics, and it's become increas...
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Update 0.22.1 - Improve Mod fixed
March 14, 2026
by
Jack Chance
#Update
0.22.1 2026-03-13 Fixed Improved mod bonuses not being restored on saves that were affected by earlier bug Added skill selections to education task plan's display Penalties on mission card hover displ...
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Update 0.22.0 - Finally Idling
March 12, 2026
by
Jack Chance
#Update
Implemented a system for queueing up work. As yet it only handles equipment, modifications, cybernetics and tasks but there are plans to expand it further in the near future. You'll find the new featu...
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Update 0.21.0 - Projects and Decay
March 11, 2026
by
Jack Chance
#Update
The last patch was never delivered thanks to an error on my end, but rolling fowards we have a new approach to project decay and a slightly new philosophy on how long projects should take. The overall...
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Update 0.20.2 - More decay fixes
March 10, 2026
by
Jack Chance
#Update
0.20.2 2026-03-10 Fixed crash related to maintaining a project with zero decay (for real this time) Added a couple furniture options Reduced VR Training furniture price to 1000...
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Update 0.20.1 - Decay fix
March 10, 2026
by
Jack Chance
#Update
0.20.1 2026-03-10 Fixed decay not updating in real time Fixed crash related to running maintenance on a project that should have zero decay Added a few new kits and electronics...
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Update 0.20.0 - Stabilizing Legends
March 10, 2026
by
Jack Chance
#Update
0.20.0 2026-03-10 Fixed changes to max health not modifying current health Added clear display of associated skill on task hover Fixed wound modifiers making education impossible Fixed task tooltip no...
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Update 0.19.0 - Backwards compatibility and EDU fix
March 09, 2026
by
Jack Chance
#Update
0.19.0 2026-03-09 Fixed Education task broken by previous code refactor Fixed Education tasks not displaying skill being trained Fixed Education drop down selections UI resetting when progress bar fin...
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Patch 0.18.0 - Projects Polish, Armor and Health
March 07, 2026
by
Jack Chance
#Patch
Projects still have a way to go but the bug bashing is well underway. Also, health has become more dynamic which gives Health (was toughness) some extra love and helps normalize how Armor (was also to...
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0.17.1 Update - Project Polishing
March 05, 2026
by
Jack Chance
#Update
Projects have some deeply entrenched issues around them that are being worked out, but some low-hanging fruit can be released without tackling the entire stack of problems. Changelog 0.17.1 Added miss...
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Update 0.17.0 - Project Cleanup
March 04, 2026
by
Jack Chance
#Update
Mostly bug bashing, but the rate that opponents gain skills has been tamped down considerably. The harder they get the slower they get harder, so there should be less of a hard cliff with progressing...
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Update 0.16.1 - Merchant Fix
March 03, 2026
by
Jack Chance
## 0.16.1 2026-03-03 Fixed Sell At Market task not being properly gated Fixed Sell At Market and Sell With Drones malformed data causing crash...
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Update 0.16.0 - Projects
March 03, 2026
by
Jack Chance
1
#Update
I meant to stick to just bug fixes for a while, but after seeing hundreds of people trying this out in just 24 hours I couldn't help myself. The meat of this release is the persistent Projects found u...
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0.15.2
March 02, 2026
by
Jack Chance
0.15.2 Fixed task running while offline after tasks stopped...
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Finally Released to the Public
March 02, 2026
by
Jack Chance
For the last week Idlepunk has been baking in the back room with a small army of personal friends and family members working as testers and advisers. Now it is my pleasure to expose it to the public s...
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