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Devlog
Update 0.21.0 - Projects and Decay
March 11, 2026
by
Jack Chance
#Update
The last patch was never delivered thanks to an error on my end, but rolling fowards we have a new approach to project decay and a slightly new philosophy on how long projects should take. The overall...
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Update 0.20.2 - More decay fixes
March 10, 2026
by
Jack Chance
#Update
0.20.2 2026-03-10 Fixed crash related to maintaining a project with zero decay (for real this time) Added a couple furniture options Reduced VR Training furniture price to 1000...
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Update 0.20.1 - Decay fix
March 10, 2026
by
Jack Chance
#Update
0.20.1 2026-03-10 Fixed decay not updating in real time Fixed crash related to running maintenance on a project that should have zero decay Added a few new kits and electronics...
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Update 0.20.0 - Stabilizing Legends
March 10, 2026
by
Jack Chance
#Update
0.20.0 2026-03-10 Fixed changes to max health not modifying current health Added clear display of associated skill on task hover Fixed wound modifiers making education impossible Fixed task tooltip no...
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Update 0.19.0 - Backwards compatibility and EDU fix
March 09, 2026
by
Jack Chance
#Update
0.19.0 2026-03-09 Fixed Education task broken by previous code refactor Fixed Education tasks not displaying skill being trained Fixed Education drop down selections UI resetting when progress bar fin...
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Patch 0.18.0 - Projects Polish, Armor and Health
March 07, 2026
by
Jack Chance
#Patch
Projects still have a way to go but the bug bashing is well underway. Also, health has become more dynamic which gives Health (was toughness) some extra love and helps normalize how Armor (was also to...
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0.17.1 Update - Project Polishing
March 05, 2026
by
Jack Chance
#Update
Projects have some deeply entrenched issues around them that are being worked out, but some low-hanging fruit can be released without tackling the entire stack of problems. Changelog 0.17.1 Added miss...
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Update 0.17.0 - Project Cleanup
March 04, 2026
by
Jack Chance
#Update
Mostly bug bashing, but the rate that opponents gain skills has been tamped down considerably. The harder they get the slower they get harder, so there should be less of a hard cliff with progressing...
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Update 0.16.1 - Merchant Fix
March 03, 2026
by
Jack Chance
## 0.16.1 2026-03-03 Fixed Sell At Market task not being properly gated Fixed Sell At Market and Sell With Drones malformed data causing crash...
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Update 0.16.0 - Projects
March 03, 2026
by
Jack Chance
1
#Update
I meant to stick to just bug fixes for a while, but after seeing hundreds of people trying this out in just 24 hours I couldn't help myself. The meat of this release is the persistent Projects found u...
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0.15.2
March 02, 2026
by
Jack Chance
0.15.2 Fixed task running while offline after tasks stopped...
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Finally Released to the Public
March 02, 2026
by
Jack Chance
For the last week Idlepunk has been baking in the back room with a small army of personal friends and family members working as testers and advisers. Now it is my pleasure to expose it to the public s...
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