Update 0.40.0 - Optimization
Idlepunk » Devlog
0.40.0 2026-04-28
- Cleaned up dead code from prior systems
- Optimized background processes
- Fixed task bonus effects not applying to loot gains from tasks.
- Added option to repair armor with credits
- Moved naming your character to an optional Meta > Profile tab for now.
Files
Idlepunk.0.40.0.webdemo.zip Play in browser
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Idlepunk
Make your mark on a dystopic incremental future
| Status | In development |
| Author | Jack Chance |
| Genre | Role Playing |
| Tags | Cyberpunk, Godot, Idle, Indie, Minimalist, Mouse only, Singleplayer, Text based |
| Languages | English |
More posts
- Update 0.40.2 - Plan Fixes7 hours ago
- Update 0.40.1 - Plan Advancement1 day ago
- Update 0.39.5 - Further browser fixes1 day ago
- Update 0.39.4 - Fix for starting dialogue boxes1 day ago
- Update 0.39.3 - DDG Browser2 days ago
- Update 0.39.2 - Field/Keyboard2 days ago
- Update 0.39.1 - Mobile Keyboard2 days ago
- Update 0.39.0 - Plans2 days ago
- Update 0.38.0 - Contacts and Identity2 days ago
Comments
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Executing a "plan" loadout, the preset sequences of tasks, now fires off the first task (or first two if there are two idle action slots), but no longer advances to consecutive steps in the plan. It's just repeating the initial task(s).
Test Steps : Build a 3+ step plan loadout. (Ex : Train-Tutor-Medical, Train-Tutor-Scare, Pretend to be HR.) Execute the load out. It should increment between tasks whose preconditions exist (enough money, task available, etc) but is instead running the first item (Train Tutor Medical in the example) over and over.
Found the issue, 0.40.1 has the fix